#include "DX11TextureManager.h"
#include "FontManager.h"

#include <map>
#include <D3DX11.h>

class ObjMesh;

void CheckMapElement(TextureMap& map, const std::wstring& tag);
void CheckMapElement(std::map<std::string, ObjMesh*>& map, const std::string& tag);
void CheckMapElement(std::map<std::string, Font*>& map, const std::string& tag);